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Old 05-06-2021, 10:05 PM
OrangeBlossomBaby OrangeBlossomBaby is offline
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Quote:
Originally Posted by Windguy View Post
In the late 1980s, I helped teach MUD coding at TMI (The MUD Institute) for a short while. From there I was recruited by David Bennett (Pinkfish) to help build a new MUD he was starting. It is called Discworld and is based upon the Discworld books by Terry Pratchett. It still exists and I pop in every few years. I created the forest east of Ankh-Morpork. You can read about it here: Discworld MUD - Wikipedia. You can play it here: Discworld Mud.

It was fun, but also frustrating. The MUDLib was undergoing rapid development in the early days and whenever they released a new library, all my code broke and I was spending more time reworking old stuff than creating new game material. I really loved writing the stories and adding silly humor. Check it out if you’re so inclined.

At TMI, we spent a lot of time talking about how to break out of the room-based design to allow free movement in 2-D space. We also tried to figure out how to make it graphical instead of text based, but all we had then were 9600 BAUD modems. About a decade or so later, my nephew told me about a new MMORPG he was playing. It solved both those problems. It’s called World of Warcraft and I’ve been playing it or Rift ever since.
Heh Armageddon competes with Discworld on TopMudSites for placement on their top 10 list all the time.

Completely different themes, I've heard good things about Discworld. Love Terry Pratchett.