Quote:
Originally Posted by Davonu
I can respect that. I used to play and enjoy a lot of text adventure games.
But regarding “graphics prevent you from using your imagination”…not at all imho. For me, they add to the immersion into the game world.
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Hm - you're probably thinking of games like Zork or Infidel or other Infocom games or similar.
What I play is not quite that. MUD is multi-user, interactive, "live action" text-based, typically using some variation of C++ or C# or similar with or without javascript and/or Python.
The specific game I play is based loosely on the D&D Dark Sun campaign and the Frank Herbert Dune series of novels, with a bit of Black Company tossed in. It's permanent death - no resurrection. It's not high fantasy, but it's also not low fantasy either because it has a robust magick system. It's roleplay intensive and runs 24/7 with players from all over the world on a single server. It's been running since 1991 and has gone through a myriad of structural and cultural changes over the years. I've been playing it since 2002.