Talk of The Villages Florida - View Single Post - Gate Crashes
Thread: Gate Crashes
View Single Post
 
Old 12-25-2023, 08:18 AM
golfing eagles's Avatar
golfing eagles golfing eagles is offline
Sage
Join Date: Mar 2015
Location: The Villages
Posts: 13,716
Thanks: 1,391
Thanked 14,805 Times in 4,913 Posts
Default

Quote:
Originally Posted by bonrich View Post
For me, when I approach a gate exit, my brain says there is a gate arm there, but my eyes are not seeing the arm right away, sort of a disconnect between the two senses. When I do see the arm, sometimes I am closer than I would ordinarily be. Also, it depends on what the arm is in front of, sometimes combining with the sun, it disappears until the last minute. If the crafters can put card copies of your gate card in your outside mirror, why couldn't the powers to be do the same, with a step-up in the quality of the copy? I thought I read where the software was going to be updated for the mechanisms of the arms.
OK, how would a gate card chip in the side view mirror prevent someone from crashing a gate? In fact, knowing, they don't have to fully stop, pull out a card after opening a window, and then wave it at the sensor might lead to even more gate crashing. I suspect more gates are crashed on the exit side, perhaps Two Plane has those statistics. But the underlying question remains: How many gates are crashed due to their so called "poor visibility" as opposed to poor driver vision, poor driver skills, drivers who can't see over their steering wheel, drunk drivers, speeding towards the gates and trying to piggyback with the vehicle ahead?