Quote:
Originally Posted by Jayhawk
16 golfers
To have an average of 2.5, (16 golfers x 2.5 = 40 total points) the breakdown would look almost like this. This only totals 39 points.
1 has 0 points
3 have 1.0 points
4 have 2.0 points
4 have 3.0 points
4 have 4.0 points
You may have too many guys playing too often to get lucky for 2.5-hour windows. Increase your available times and cut the golfers that got their rounds in already and the rest of you should be ok.
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I've been here since 2005. I know the system inside and out. The question was not how to better the odds.
The question is will this group get a tee time under these circumstances. Meant to be a live illustration of the degree of difficulty getting a tee time during high season. Hopefully gives newer members a real time example of the sensitivity of points - time window - and number of courses.
My gut instinct is this set of variables is a close call.
Footnote - your assumption about the rank order of golfers points is wrong . One golfer had 2.7 points. Others had tenths of a point also. I do appreciate your insight. In this case if this were your group trying to play a neighborhood game such as captain and crew and you could change only one variable -what would you pick ?
- remove the highest point golfers (obviously eliminate a foursome to preserve the neighborhood game format)
- extend the time window